| mtxm_c |
|
Table of contents
Procedure
mtxm_c ( Matrix transpose times matrix, 3x3 )
void mtxm_c ( ConstSpiceDouble m1 [3][3],
ConstSpiceDouble m2 [3][3],
SpiceDouble mout[3][3] )
AbstractMultiply the transpose of a 3x3 matrix and a 3x3 matrix. Required_ReadingNone. KeywordsMATRIX Brief_I/OVARIABLE I/O DESCRIPTION -------- --- -------------------------------------------------- m1 I 3x3 double precision matrix. m2 I 3x3 double precision matrix. mout O The produce m1 transpose times m2. Detailed_Input
m1 is any 3x3 double precision matrix. Typically,
m1 will be a rotation matrix since then its
transpose is its inverse (but this is not a
requirement).
m2 is any 3x3 double precision matrix.
Detailed_Output
mout is a 3x3 double precision matrix. mout is the
product
t
mout = m1 m2
mout may overwrite either m1 or m2.
ParametersNone. ExceptionsError free. FilesNone. Particulars
The code reflects precisely the following mathematical expression
For each value of the subscripts `i' and `j' from 0 to 2:
2
__
\
mout[i][j] = /_ m1[k][i] * m2[k][j]
k=0
Note that the reversal of the `k' and `i' subscripts in the left-hand
matrix `m1' is what makes `mout' the product of the TRANSPOSE of `m1'
and not simply of `m1' itself. Also, the intermediate results of
the operation above are buffered in a temporary matrix which is
later moved to the output matrix. Thus `mout' can be actually be
`m1' or `m2' if desired without interfering with the computations.
Examples
The numerical results shown for this example may differ across
platforms. The results depend on the SPICE kernels used as
input, the compiler and supporting libraries, and the machine
specific arithmetic implementation.
1) Given two 3x3 matrices, multiply the transpose of the first
matrix by the second one.
Example code begins here.
/.
Program mtxm_ex1
./
#include <stdio.h>
#include "SpiceUsr.h"
int main( )
{
/.
Local variables.
./
SpiceDouble mout [3][3];
SpiceInt i;
/.
Define `m1' and `m2'.
./
SpiceDouble m1 [3][3] = { {1.0, 2.0, 3.0},
{4.0, 5.0, 6.0},
{7.0, 8.0, 9.0} };
SpiceDouble m2 [3][3] = { { 1.0, 1.0, 0.0},
{-1.0, 1.0, 0.0},
{ 0.0, 0.0, 1.0} };
/.
Multiply the transpose of `m1' by `m2'.
./
mtxm_c ( m1, m2, mout );
printf( "Transpose of M1 times M2:\n" );
for ( i = 0; i < 3; i++ )
{
printf( "%10.3f %9.3f %9.3f\n",
mout[i][0], mout[i][1], mout[i][2] );
}
return ( 0 );
}
When this program was executed on a Mac/Intel/cc/64-bit
platform, the output was:
Transpose of M1 times M2:
-3.000 5.000 7.000
-3.000 7.000 8.000
-3.000 9.000 9.000
Restrictions
1) The user is responsible for checking the magnitudes of the
elements of `m1' and `m2' so that a floating point overflow does
not occur. (In the typical use where `m1' and `m2' are rotation
matrices, this not a risk at all.)
Literature_ReferencesNone. Author_and_InstitutionJ. Diaz del Rio (ODC Space) W.M. Owen (JPL) E.D. Wright (JPL) Version
-CSPICE Version 1.0.1, 04-JUL-2021 (JDR)
Edited the header to comply with NAIF standard.
Added complete code example based on the existing example.
-CSPICE Version 1.0.0, 16-APR-1999 (EDW) (WMO)
Index_Entriesmatrix_transpose times matrix 3x3_case Link to routine mtxm_c source file mtxm_c.c |
Fri Dec 31 18:41:09 2021